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ForgottenDawn

182 Audio Reviews

103 w/ Responses

That's some sexy distortion going on there, a pretty vast improvement over the previous version of this track. I only wish some of the orchestra were more glitched/crushed and less flat-sounding, perhaps some vibrato would have helped. I know it's really the samples themselves, but you can manually do that with an LFO at very fast intervals. I like the stereo panning you applied and even though there's not much low end, it still is quite the enjoyable post-apocalyptic piece.
Well done
//FD

Thonz responds:

Thank you for the review and the advice. In my future pieces I'll definitely try out what you suggested.

Brilliance. I gotta be really honest, I didn't quite expect to find another intelligent piece like this and it turned out I was wrong. The half point missing from my rating focuses only on minor discrepancies that could have helped elevating your track to the upper echelons of Newgrounds and beyond, because that's the kind of potential we're talking about.

You're right, it probably didn't turn out how you wanted, perhaps because some parts needed more of a melodic base and less focus on the complex drumming. Perhaps they needed more intensity, emphasizing the sense of a clockwork that keeps going on no matter what, and perhaps you needed more out-of-the-box sounds reminding you of broken machinery, maybe some music box in the distance, like a broken lullaby. There are so many possibilities trapped in this piece it's a shame to not give some recognition.

I say well done.
//FD

OmegaP responds:

Thanks for the review, it really means alot to me. I love the broken lullaby image!

Right from the start, I thought those sounds would evolve into something bigger and more immersive, but I didn't quite find the atmosphere you provided to be engaging, if scrambled across the entire composition. It's also pretty repetitive and this kind of repetition doesn't really offer much in terms of expression and potential, so in this case keeping things varied would have helped "elevating" those five minutes a little.

However, the main problem in this track is the somewhat sparse sense of melody and instrumentation. Both things are interesting to consider when the context is relatively darker, so you'd be emphasizing the feeling of mystery, chaos and disorientation, but here it just feels quite disorganized and what could have had a melodic/uplifting base is instead turned into a chaotic mess only faintly hinting at an actual melody. It's a shame because the mastering is probably the highlight of this track and there is a sense of structure permeating throughout the whole composition, but you need to find the right compromise between the sounds and focus your vision a little better.

//FD

I definitely enjoyed the pace throughout the track and it does feel pretty cinematic. I wouldn't have abused that swell-like frame drum so much it felt rather repetitive, especially at the beginning. It didn't become much of a problem later, thankfully due to the orchestral bombing in the climax and the general progression of the track.

I agree that the EQ needs some work and it sounds as if the instruments themselves are not given enough dynamics with the compression sounding a little bit flat. You could solve this by applying stereo enhancing on the master track, cut most of the reverb from the drums and boosting the low end a bit.

It's an otherwise enjoyable track and I love the film score vibe you provided
//FD

It's not a bad track for sure and overall, the structure and the idea behind this are interesting. The drums are relatively loud compared to the synths and even the bass, so I suggest you to turn them down a little bit and give some breathing space to the other instruments. The variations you applied are quite nice, even though I think the bass line could have had a bit more of character in the mix. Transitions should definitely be smoothed, either by applying more risers before the new sections are introduced or playing around frequency automations, also to make things more interesting to hear. The melody is quite good overall, but I wished it had some more depth, possibly by adding more background synths and sequenced arps, just a suggestion.
//FD

Just... no. XD

I'm sorry, but honestly, this can be either too easy to be dismissed or too hard to explain with just words why it can be dismissed. It's really painful to listen to, but I'll try to leave some actual advice rather than just bury the track six feet under and call it a day.

The structure per se isn't exactly bad, but spamming the kick for four minutes straight isn't gonna help the cause. There are many things you can do to keep things interesting, but I think that the main problem here is that it's near cacophony. The difference between an interesting cacophony and an annoying cacophony is when certain elements in the track are combined in a way you can recognize even a faint pattern or section that makes you feel emotionally "linked" to it. It's the same thing as comparing a sketchbook made by a 2 y/o toddler and Picasso.

There are myriads of ways to start a composition and build on it: some artists prefer melody, some prefer atmosphere and sound design, some prefer more conventional means. Whatever you pick, try to give meaning to what you're doing and try to tell a story with every instrument you're using. It may sound like a colossal thing to do, but it will come naturally given enough practice and experience and you will never stop learning. There's no best way to do it either, we're all trying here in the end. Observe the world around you, listen to its sounds, and you'll realize that making music is nothing otherworldly and we're just rearranging sound waves in a different way each time.

I hope I've been useful somehow, best of luck on your journey
//FD

Mrobeymenow responds:

... Was my work just compared to Picasso and a toddler?... Anyway, thanks for the review, I appreciate every one I can get. I agree, this song failed, for some reason, out of all the songs I've ever made, this one failed the most. I might revisit this and fix the composition "errors", and make this something pretty good. But I can assure you, the calamity of sound that happened in this will never be heard again. I invite you to listen to my next song, and see for yourself this was a one time thing. I apologize in advance to future listeners and pray that they don't have the volume very high.

It's a really good piece with plenty of atmosphere, an enjoyable structure and a catchy melody that kinda stretches for a while. While I praise the unintentional nostalgia factor for it reminded me of the good old Dark Cloud days, but most importantly the cinematic depth you've provided, I can tell you what could have made it even more cinematic.

First of all more variation on the theme would have been nice. While the melody is very nice and engaging, I think that introducing more instruments, counter-melodies and background ambiances would have made it more interesting and refreshing. I don't actually have complaints for the ending and I think it fits the atmosphere well, if probably for the fact that it comes a bit abruptly, so perhaps smoothing that transition would have improved the flow of the piece.

If this is your first try at cinematic I'd say it's a very good start! Remember that anything can sound "cinematic" and immersive if you just let the sounds slowly build their way, and leave them enough breathing space in the mix. In fact I think dynamics are pretty tight in this song because the atmosphere is already quite massive and it doesn't really leave room for other instruments (even background sounds) to take place.

Overall, I say good job and keep improving in this direction
//FD

Mawnz responds:

Hi! You judges are really going all out on this, which I think we all love to see. It is much appreciated.

It's not my first cinematic piece (I think), but I don't really know much about the genre in terms of composing so.
So as you say: anything can sound cinematic. I've never thougt about that...
Anyway thank you for taking you time to listen and give constructive feedback! I find it intriguing to experiment in this genre, and I'm gonna improve!

-Mawnz

It's an interesting obviously spacey, atmospheric track that offers quite some powerful visuals and a good degree of depth as a whole.

I don't really understand why you repeated the first two minutes again, especially since the build-up was already quite lengthy and then it seemed as if you only needed an "explosion" of sounds and a climax. I think it could have worked better if you either kept the repetition and added a powerful climax at the end before fading into darkness, or scratched the whole repetition and introduced more instruments and variations on the theme starting from that sort of breakdown.

I mean, don't get me wrong, what you did wasn't bad at all, but it honestly felt kind of like a lazy move when your song already had a very solid atmosphere and structure you could have built upon. Other than that, I think more background sounds would have helped the section at 1:34 - 2:01, maybe a background arp or rhythmic synths perhaps with a driving bass line.

Overall, you did a good job with your ambiance and I think you made justice to the artwork of choice.
//FD

JoshuaHughes responds:

Thanks for the thoughtful words! I'll be sure to put more effort and variation into my tracks next time. Bassline has now been duly noted.

I like the idea of a "jungle ambiance" to be perfectly honest, something that I wasn't expecting to find in this contest. I would have loved some more variation in the structure, possibly by introducing more instruments and themes. Have you ever thought of adding background ambiances and sounds from various sources -- even from the jungle itself? It really opens you to a wealth of possibilities because you're given a chance to really pay attention to the details and slowly craft your atmosphere from the ground up.

I'm giving this three stars because I think you could have executed the idea better, in the sense that structure and mastering-wise it needs some work. The marimba-like instrument gets quite obsessive and overpowers the mix due to also its massive reverb that kinda suffers from limiting/compression issues (the slight unwanted wobbling in the reverb). Overall, it's an otherwise decently equalized song and it fits the artwork you've picked quite nicely.

//FD

arbelamram responds:

thnx for the feeback :)
your right about it worked on in it and masterd it.. but my pc wont handle the project...FML

I must say that I'm impressed with the atmosphere you've just provided, especially the intro. It has a depth that shouldn't be looked by and then it gets better with the introduction of more synths and pads. I felt that the piano could need some more reverb and make it distant, like echoes lost in deep space. Sorry, had to throw that in.

The structure is somewhat varied, although I would have probably expected a change at around the third minute just to keep things renewed and interesting. The outro kinda feels a little weak compared to the song, I would have introduced a fading out while gradually increasing the reverb of that synth. The given effect is that the sound gets more blurred in the distance, it's very cinematic.

But no matter, I give you props for experimenting with an enjoyable ambient piece and ultimately for your art choice which is equally beautiful.
//FD

Chemiqals responds:

Thank you for the feedback! Haha, I've added more and more reverb to the piano in each remaster I've done so far. I feel like it would get a little muddled if I added much more though. I do want the piano to feel like a piano so when the more "spacey" instrument comes in at 1:46 it's a nice change. Going from something human to something more. Thank you for the suggestion about the ending. I'll have to try something like that out!

Hi! I make stuff. // VGM and Ambient music composer for hire.

Age 31, Male

Italy

Joined on 2/22/13

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