Hi! I make stuff. Professional Noise/Doodle-maker

29, Male


Joined on 2/22/13

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ForgottenDawn's News

Posted by ForgottenDawn - December 14th, 2018

- Release two soundtrack mini-albums that have been hanging for months... Check

- Keep producing my personal albums that are due 2019... Check

- Make more 1-hour ambiances for the coming months... In progress

- Make more .defrag progress... In progress

- Keep up with work... In progress

- Totally mysterious December collab... Thinking about it

- Breathe... Need a reminder

- ???



Posted by ForgottenDawn - December 12th, 2018

The following text is a reference model for anyone interested in commissioning soundtracks for their video game project. For individual track licensing, please visit this page.

You may contact me via PM directly through Newgrounds, or email. Facebook, Soundcloud, or Twitter direct messages will be ignored.

Email: forgottendawnofficial@gmail.com

I speak fluent Italian and English. Google translate or poorly worded inquiries will also be ignored.

Expect a response within 48 hours.

Payment rates

Music for videos (films, installations, and animations) - Currently unavailable. You may check my Audiojungle for stock tracks.

Single video game tracks (up to 3) - 50 USD per track

Whole video game soundtrack - 35~45 USD per minute*

*Applied to the actual in-game source files (in most cases, loops), not the arranged versions for any eventual soundtrack album derived from the source. Calculated time is cumulative.

Furthermore, specific requests derived from preexisting published works do constitute commissioned work. For instance, asking me to loop a certain region from any of my own tracks—granted there's no looped version already available, even if the source material is free, will be treated as a single commission.


Please, don't ask me to compose music for your awesome project—whatever it may be—for free. If you don't like or disagree my rates, you're welcome to knock on someone else's door; no one's forcing you to hire me. I already provide most of my output for free at the sole cost of attribution. You're welcome to keep your "exposure" any other day of the week.

Payment method

Upfront, through Paypal. I will provide my address privately.

All payments are final. Guaranteed refunding only if I'm unable to finish the task for whatever reason, in which case I shall do my best to communicate it.

Further notes

I reserve the right to terminate my services at any given moment if:

- Client is unresponsive. Maximum delay tolerance: 7 days.

- Client refuses to pay out.

- Client fails to provide enough briefing details.

- Client bails out of the contract without prior notice, i.e. drops the project entirely.

Deadlines can be discussed, though no deadlines are preferable.

I won't compose sound effects for your game ex novo.

I reserve the right to publish the final work through my pages and retain full copyright and management rights post-release. Eventual release prices and royalties will be discussed and agreed together.


Singles - Covers / Collaborations - Personal Discography - Soundtracks

Posted by ForgottenDawn - October 4th, 2018

This is going to be a relatively short update detailing the reasons for my relative silence of these past few months.

Not much is new on the surface, though IRL commitments have been taking away a significant amount of time I would otherwise gladly spend on my personal works. Such is the state of my current priorities, I'm therefore forced by circumstance to slow down my progress on various projects until I'm able to multitask again.

Despite everything, I still have a few goals I would like to fulfill before the end of this year.

In primis, publishing an official demo of my work-in-progress game .defrag would open a world of opportunities for me in terms of feedback and QA. Getting rid of the obsolete pre-alpha would, indeed, be a nice thing, since it dates back to a time when expanding the game was still a mere afterthought. If you would like to join as a tester, feel free to contact me on my Discord server.

Secondly, since I'm no longer publishing singles unless they are third-party collaborations, personal albums will inevitably take a longer completion time. I would like 2019 to be the start of consistent uploads on my Youtube channel — at the very least on a monthly basis, and keep releasing full album mixes in-between regular uploads. This workflow would allow me to better compartmentalize my projects and make them more approachable to any potential newcomer.

Lastly, there is one more project I have been recently reviewing that I originally co-wrote with X App Studio Group team members and composed the soundtrack for back in 2015. Further details will be revealed once the concept will reach a far enough development stage.

As always, you folks can support me on Patreon,

Check out my Youtube channel and subscribe for more music and full album videos,

Check my Audiojungle royalty free assets,

Or join my Discord server to meet all-around awesome creators and nice people,

Thanks for reading and see you soon,


Posted by ForgottenDawn - July 21st, 2018

Summer is here. It's hot. It's damp. It's gross and sweaty and I hate every single second of it, but I'm still here. Somehow. So, what have I been up to since my last update? Plenty of stuff, for sure.

I can confidently say that merely being "busy" would be the understatement of the century, or at the very least decade.

I've been working on commissions left and right for various folks, all busy with their own game projects and ideas. All of them have long-term development plans which means that 1) the likelihood of their collective schedules inevitably slipping into Valve time units has a tendency to exponentially increase throughout development (much like entropy), and 2) they are entirely dependent on their own pockets when it comes to financing their goals, and by extension me as a composer/audio guy.

Let's just say we're all on the same boat. I am still developing my own game, they are as well; I am busy, they are busy. You know the drill by now. Speaking of busy, real life hasn't been exactly gracious with me either, what with school and some pretty habit-changing health issues along the way. They just love piling up, don't they. Don't worry, I've been much better now, despite summer-induced lethargy and occasional insomnia, but that's fine.

I'd like to think the worst has gone by and I'm trying to keep a somewhat positive attitude towards the future. I've been mostly prioritizing thesis writing for my impending graduation. Not like I have a choice, I just have to, really. Won't go into details about it. Just know that my irons are plenty full at the moment.

What else is there... Oh, of course, soundtracks. So, there's some pretty exciting things down the pipeline. I have been slowly converting to the sample OST mini-album release model as a taster pack for what's to come, i.e. the full soundtracks. If you're worried about the new model potentially diluting the quality of my output somehow, think about it this way: as explained earlier, my VGM work has a tendency to be paired with forever-in-development projects, with little to no end in sight.

I legitimately do not know when these games are finally gonna see the light of day, if they ever will. So, I thought, what if I were to release just a small bite for now? It's better than having to keep all this work for years without being able to publish it because those games aren't finished yet, right? I'm happier because I can finally publish some of my own work, you're happier because you finally get to listen to some new music from me, and my clients are happier because they can get some buzz as a result, too. Everybody wins and I got nothing to lose, anyway.

So, that's something you can expect before the end of this year. I have the grand total of three sample soundtrack albums down the line. That's right. It's official. They're pretty much ready, I'm just waiting on their artwork to get done, which might take some time still. Hopefully, it won't take too long.

As for me, I also have a bunch of personal albums in the works, ranging from wait this is still music? experimental, to purely ambient, to something more complex and melodic. It's exciting news because I try to bring a lot of variety to my own output, so even if you end up not liking a certain album, there's always something else you may look forward to and enjoy.

Finally, while I'm usually up for audio collabs, my slots are already taken for now. It's just too much to handle, as you can probably tell. If you'd like to use my music somewhere on Newgrounds, it's not mandatory, but it'd be nice if you shared some of that nice revenue or at the very least credited me. :)

As always, you folks can support me on Patreon,

Check out my Youtube channel and subscribe for more music and full album videos,

Check my Audiojungle royalty free assets,

Or join my Discord server to meet all-around awesome creators and nice people,

Thanks for sticking around and stay tuned,


Posted by ForgottenDawn - April 6th, 2018

April. Spring has kicked in, sun is shining, flowers are blooming. So, what have I been up to?

When it comes to game design, I have been experimenting around and better organizing my own ideas. I haven't been in a .defrag mood lately, but I'm expecting to resume development at some point this year. I have been preparing other short games, like The Linear Game, that I may or may not unveil in the near future.

Here's a mockup:


Such "games" are more like passtime projects for me and they kinda represent a transient mood than an actual game with, you know, conventional mechanics and objectives. They definitely have a story, but there's no win/loss condition, as you can only walk around and interact to push the story forward and that's pretty much it.

I'm not gonna lie they're fun to make, even though they take enough time from my schedule.

Speaking of things chewing my time off, music.

I have just recently made my Youtube exclusive 1-hour ambiances downloadable on Bandcamp, if anyone's interested. I'm planning on making more 1-hour videos, among other things. Links:


More personal albums are also on the works. Slowly, but steadily.

I have been working on soundtrack commissions for the most part. I can't share any of these, unfortunately, but they will be available at some point in the future, when those projects will finally be released.

Now, another thing I'd like to get off my chest.

I have been asked many times if people could buy my albums or support me in some way or another.

- I always put download links whenever possible, especially on my Youtube videos.

- I always give people the option to pay any amount they want, if they so desire — they can still download my personal albums for free. I'm very lenient when it comes to pricing or value perception, as I believe everyone should think with their pockets and pay with their conscience.

- I even have a Patreon in case you'd like to donate even as low as 1$ every month.

- Furthermore, you may also buy my soundtrack albums in my VGM Bandcamp, or even stock tracks from my Audiojungle.

You guys have plenty of options and they're often within a mouse click's reach. I'm not asking anything from anyone, but these are the facts.

Till the next update,



Posted by ForgottenDawn - March 10th, 2018

Hey folks, good news.

I've recently released a fun little RPG Maker side-scroller called The Linear Game.

It's about a character called The Explorer having to walk from point A to B. It's really that simple. Or is it? :o

If you wanna find out, grab the game on either Gamejolt, RMN, or itch.io for free.

Shout out to Pancaek for the amazing backdrops and feedback~



Posted by ForgottenDawn - March 3rd, 2018

Posted by ForgottenDawn - February 5th, 2018

It's here.

We joined forces once again and created this beast of an album over the course of a handful of months.

Give it some love, folks! Share, share, share (and follow)!

By Newgrounds, for everyone.



Image credit goes to Kaede. Thank you @Ceevro for the kind opportunity.

Authors: @I0TA @RealFaction @1f1n1ty @AceMantra @normalgeist @LucidShadowDreamer @TSRBand @Kalviter @Gragon73 @LexaHergon

Organizers: @ForgottenDawn @RealFaction

@Troisnyx @TomFulp @EvilRaccoon @SoundChris @Phonometrologist @ADR3-N @Enzer0 @Mattashi @Rahmemhotep @Zechnition @JacobCadmus @backwardecho @pr0tagonist @Hikari @Ectisity

Posted by ForgottenDawn - January 21st, 2018

I thought I'd make a quick summary for anyone interested in using my tracks for their own projects.

Singles / Personal albums

License: CC 4.0 Attribution / Royalty-free

You are free to do whatever you want, even for commercial projects, as long as you credit me as the author of the chosen music. If you're planning on uploading your project on Newgrounds, you're not required to share revenue, though it would be nice.

Example 1: "Hi can I use your track for my awesome creation?"

Yeah, just credit me and we're fine.


Soundtrack albums / Video-game related music

License: CC 3.0 Attribution - Non-commercial - Share-alike / One-off payment - Royalty-free

You are free to use these tracks for your own projects, as long as you credit me as the author and you don't make money out of it. Furthermore, if you modify or remix upon these works, you have to use this same license. Again, if you're planning on uploading your project on Newgrounds, you're not required to share revenue, though it would be nice.

Example 1: "Hey I'm making this game/mod, can I use this?"

If you're planning on profiting from either its soundtrack or the game/mod, then you may NOT under any circumstance use those tracks.

Example 2: "Hey can I use this track for my cat hairballs awareness student film?"

Again, we're all good if you're not planning on making any revenue from it and you credit me.


Game Audio Assets

License: CC 4.0 Attribution / Royalty-free

Royalty-free. Unlimited use for both non-commercial and commercial projects. Crediting is required.

You're free to use these assets however you like. You pay them, you use them. Simple as that. Just please, don't claim them as your own nor resell them as they are.

Available here: https://forgottendawn.itch.io/royalty-free-legacy-music-pack


Cover tracks

License: All Rights Reserved / I don't own shit

Don't use these tracks, period. I don't own the intellectual property belonging to the original content creator, nor I am able to monetize upon it. Neither should you.



License: Varies / Typically CC 3.0 (see above)

As a rule of thumb, since these tracks don't include just me, you may only use them for non-profit projects. Furthermore, you should credit me and whoever else is involved as authors.

Useful link: http://elearningbrothers.com/elearning-tip-the-difference-between-copyright-free-and-royalty-free/

If you still have any doubts or would like to share royalties or any other inquiry, feel free to shoot me a PM. Otherwise, it would be advisable to consult a lawyer.



Posted by ForgottenDawn - January 4th, 2018

One month to Forgotten Dawn's 5th anniversary in this internet hole called Newgrounds and a bunch of other places. OK, so what, right? Well, it's kind of a big deal to me, especially compared to my previous... er, "artistic" iteration. Thing is, almost 5 years ago I had no idea what I was doing. Not like certain things have changed over time — as much as I'd like to think otherwise.

Here's the premise to this weird and unusual post. It doesn't contain any updates or anything related to current projects and work in progress material. Feel free to ignore this if you're just not interested in my own trip down memory lane. Newgrounds historians take note. I think 5 years already feel distant enough for me to view things under a different light, as if I were a complete stranger filling the roles of judge, jury and executioner at the same time.

So, here it comes.

"The Brutally Honest and Tragically Funny Genesis of Forgotten Dawn!"

I'll be honest with you, Forgotten Dawn as a project is still a lucky coincidence. It was merely meant as just another cheap knock-off while waiting for the next music messiah to descend from music heaven™ and bless my mortal endeavor with more inspiring juice.

I had experienced a wealth of changes in 2012. I remember getting out of high school without any idea of where to go and what to do next. I just knew I harbored many interests and that was it, really. I felt really unprepared for that. Things then started piling up, stress came along to say "hi" and the combination of those took a toll on my music. For the entirety of that year, I was unable to create anything remotely satisfactory. It was a pretty bad case of writer's block. Granted it was also the year I expanded my library greatly, I didn't really know how to handle that kind of potential.

I used to make plenty of alts back in the days. Not that I won anything with them, but it wasn't the point. It was a mix of boredom, willing to role-play different characters each with their own personality and imagining how they would sound like, and simply screwing around with my audience. It was also a way to safely test whatever new tool or virtual instrument I would get with no real impact on any perceived "reputation" I could have had. Clearly, at the time I still needed to grasp the "nobody cares" rule. Baby steps, right?

My mindset at that time was still quantity over quality. I used to be incredibly wild when composing. Out of 100 tracks, I would really only recommend 20 or less. That was my own personal "success" ratio. At some point, I even made my own "label", envisioning myself as a curator of different artists that were still me under various aliases and personas. You may take a look, if you wish.

So, really, all things considered, when I made Forgotten Dawn, my cynical mind expected the same old thing I always did. Except not. This time was different. What made it different was the fact that I grew increasingly tired and frustrated of what I had done as @KKSlider60. Some people might still be wondering if I went off the charts forever never to come back again, so I'm assuming this post would finally clear any inch of doubt about it. It came down as an epiphany to me.

Back then, there was no option of changing your username as we know it today. There was no supporter status either. Your only chance was to directly contact either a mod or an admin and pray senpai would notice you. So, in a sense, I did have the option to just change my name to Forgotten Dawn, but I wanted none of that. I wanted to start anew. Zero. Nil. Again. For the, what- 4th time? Something like that.

I realized I lost that kind of initial "spark". The name KK Slider became my ball and chain at that point. I had littered my portfolio with tons of half-baked material, gigabytes worth of unreleased files now lost forever (courtesy of Seagate drives), plenty of "experimental" alts that led me nowhere artistically, and only a few released albums that I deemed worthy of receiving my own blessing. I wanted to desperately cling to that novelty feeling, even going as far as imitating what I thought was my own successful style. It felt pretty disasterous for me at the time. Again, I wanted none of that.

I didn't wanna drag that kind of legacy into the new era. "If I truly wanted to experiment and broaden my musical boundaries, it better be good and have soul!" I heard myself crying from the inside. I figuratively wanted a new home for myself. A peaceful place inside my head devoted to creativity where I could simply unleash my potential as myself, for who I was. Just one single nexus I'd always be welcome to stay as much as I wanted to. That was my vision. Definitely not a shallow business filled with subworks and musical afterthoughts. Definitely.

February 22nd, 2013 - The day I mustered the courage to finally call it quits with KKSlider60 and embark on this new age of discovery. I made this loop called "Whispering Horizon", and that was the last time I logged in as my old alias. Haven't logged in ever since. Not even by mistake. This is my home now. It's like mentally moving to a different place. I packed my stuff, the bare minimum, and christened the next cave as my new base.

Does it still feel new? Maybe. Kinda. Parts of it still do. To be honest, it kinda has to. I think it should never reach the point of predictability. It's like an organism, a constant busy workshop. It's always changing, evolving, adapting. As long as there's movement, there's life. It stops when there's no such exchange of energy. That's how I want things to be for myself.

Did I succeed in unleashing my full potential? Well, I'd be lying or in complete denial with myself if I said I did, so... Time will tell. Who knows, maybe my next project will be called Remembered Dawn.