00:00
00:00
ForgottenDawn
Hi! I make stuff. // VGM and Ambient music composer for hire.

Age 31, Male

Italy

Joined on 2/22/13

Level:
18
Exp Points:
3,514 / 3,600
Exp Rank:
15,920
Vote Power:
6.02 votes
Audio Scouts
7
Art Scouts
1
Rank:
Civilian
Global Rank:
78,200
Blams:
1
Saves:
80
B/P Bonus:
0%
Whistle:
Bronze
Trophies:
4
Medals:
294
Supporter:
1y 10m 1d

ForgottenDawn's News

Posted by ForgottenDawn - February 26th, 2017


Just a quick announcement.

While waiting for my portfolio website to be done, or at the very least functionally up, I just want to say that every future album, including my "rogue" albums mangled.bits and sixteen (they'll be available again at some point, don't worry), will be available for free under a Creative Commons license... aside soundtrack albums and Audiojungle tracks.

The reason is quite simple. Sounds are my playground and everyone should be welcome to sit, listen, and enjoy. They're personal projects, and if you guys have been following me for a while, you should already know that I tend to be eclectic and fairly unpredictable. One work might sound melodic and more "reachable", while the next might be a collection of noises, hard to pigeonhole or discern.

I definitely don't want prices to be a firewall to discovery and ingenuity. It gives me a lot of creative freedom and expressive range in that respect and I'd like to preserve that kind of liberty. For me, it's the logical conclusion to something I've always been willing to do, that is to explore possibilities and play with all these different sounds around me. It's a constructive experience and a moment of reflection, not just for me but for my audience as well.

Of course, you may still donate if you want or feel inclined to. I'm not one to refuse anyone's generosity, even if I'd never ask you to do so in the first place.

So, there you have it. I'll see you in the next post.


Posted by ForgottenDawn - February 22nd, 2017


Yup, today marks Forgotten Dawn's 4th year here on Newgrounds and a bunch of other places. Time flies, doesn't it.

It's weird because I don't feel like it has been that long since the day I finally decided to get my shit together and move forward, you know? It's a mix of accomplishment and wondering where I'll be in the future. Right now I wouldn't trade this project with anything else in the world. I'm relatively good where I am, and I think that's what matters, ultimately. I think it boils down to this video:

Well, bottoms up!

I don't have anything else to say for now. I'm tired.


Posted by ForgottenDawn - February 10th, 2017


Hey folks,

For anyone who has missed the news I posted last night on Twitter/FB, I just released a preview build of what the final version of .defrag might look and play like.

Technically, the game is pretty much there. It can be finished, there's quite a bunch of new content available since last time, and in general, it's just to give you a heads-up on what I've been developing and what to likely expect in the final release that will still bear the 1.3.0 version number.

If it's your first time with the game, please take some time reading the FAQ available on the Gamejolt page. It's an RPG Maker game, even though the game itself isn't an RPG. Love it or hate it, lemme know your thoughts, and as always, stay tuned for news.


Main changes from v1.2.1:

- New title screen!
- Revamped running mechanic. It now works automatically upon acquiring the Speed Hax item. Running is disabled during cutscenes and smaller areas.
- New third of the game available. More quests, characters, dialogue, happenings, shenanigans, etc.
- Two extra endings. Conditions for triggering all endings have been altered according to the new content.
- Slightly altered Garden layout map.
- Bonus areas :3


What to expect from the full release:

- Extra graphics for the Garden, Junkyard, and Plant areas.
- Some items artwork (possibly).
- A couple of extra music tracks.
- General polishing duty here and there.


Posted by ForgottenDawn - January 23rd, 2017


Hi folks, I've been thinking about something. Yes, it's one of my midnight thoughts.

In little less than a month by the time of this post, Forgotten Dawn as a project will blow its 4th candle. I've surely came a long way since then, but I've also been thinking about my musical beginnings, back when I was @KKSlider60 on this website or simply "KK Slider", because I liked the ring of it. And the Animal Crossing character.

I've been quite reserved about it, mostly because for a long time I had considered it a bit of an old shame, safe for a few selected projects. I must confess to have at least a couple of GB of unreleased material still lying around in my hard drive. Things that were never intended for the public, which is obviously about Japanese pornography, but no. It's not.

It's just a lot of material that quickly became an afterthought as soon as I began gaining more experience. It's funny to me because it's like looking at a photo album and seeing how dorky I was, yet enthusiastic about my own endeavors. It's a testimony of how much musical experimentation was a novelty for me and I would just end up producing material of opinable quality, bundle them in personal albums and call it a day. 2010 and 2011 in particular were the "album-a-month" days, as I call them nowadays. OK, yeah, "shit years" would be more appropriate given how out of all that material, I'd eventually consider "decent" less than 5% of it.

In short, it could probably be interesting if I make all of that material publicly available at some point in the future at the cost of nothing — probably after my own website will be up. Just to say "hey, I was this kid before eventually becaming FD".

Honestly, it would feel to me like I'd be finally at peace with who I was artistically and put that chapter to rest once and for all. In the age of sharing and information, I think it would make plenty of sense.

//FD


Posted by ForgottenDawn - January 21st, 2017


Hello there,

Just wanted to quickly drop by to announce that I won't be participating Pixel Day, or likely be around here for this week and the next. I'm just really busy IRL and that comes first.

I've been also working pretty hard on .defrag, adding new content and making sure it feels like an upgrade compared to what's currently available, which you can still check out if you want. Testers might be needed at some point, so why not.

That's all for now, I'll see you folks later.

//FD


Posted by ForgottenDawn - January 1st, 2017


WARNING! LONG POST AHEAD.

And another year's down the drain.

It's truly been an intense year, for better or worse. I'd like to leave any political banter aside and instead just spend a few words on what I have accomplished in 2016 as Forgotten Dawn, as I've anticipated in the last post.


Games and related stuff

- Trail of Shadows: Origin

The first escape-the-room kind of game I had the chance to design and direct with the guys at X App. It was intended as a side-project to the main series, Tears of the Machine — something fun to make while the big project was in the works. Folks liked the idea and we released the game for mobile in early 2016 after about 4-5 months in the making. It's not over yet, however, as we're still planning something neat for this game at some point this year. ;)

As per usual, I also made the soundtrack which is available here.

Android link: https://play.google.com/store/apps/details?id=com.shadow.game.android

iTunes link: https://itunes.apple.com/us/app/trail-of-shadows-origin/id1102054848?mt=8

- .defrag

This project has a peculiar premise. I made it as a bit of a self-challenge after years of foreplanning and not being able to pull out actual games for myself. I built the core files in about 10 days of non-stop development and I'm still updating the game to this day, in fact, I am prepping the next version (likely the final one) as we speak. It's technically early access as of now, but it can be finished and I'm hoping to put it on Greenlight at some point in 2017. If you like surreal/weird retro-styled exploration games, this game might be for you. :)

The soundtrack, which mostly consists of experimental noise tracks, is available here.

Gamejolt link: http://gamejolt.com/games/defrag/179965

- Tears of the Machine: Episode 02

And here's the main dish. Over the past couple of years, I've pretty much become a de facto co-writer/co-director of this newborn series that still has a lot of potential to unleash, aside from providing the soundtrack and occasionally concept artwork. Episode 02 is the second canonical installment in the series, after Prologue, and Episode 01. In terms of audio, it was an interesting change of pace for me because we intended it to be more action-oriented instead of "in your face" creepy/dark, at least compared to the previous episode. I took inspiration from various video game soundtracks including Half-Life 2, Ratchet & Clank, and the Metal Gear series, and overall it was an interesting experience. The game took about a year to get done, as we planned beforehand, and we're now moving forward to the next projects.

The soundtrack is available here, along with a few sample tracks that I shared here on Newgrounds.

Android link: https://play.google.com/store/apps/details?id=com.totm.game.android

iTunes link: https://itunes.apple.com/us/app/tears-of-the-machine-extended/id1157840414?ls=1&mt=8


Music

Aside the aforementioned soundtracks, I haven't published many solo tracks in 2016 or even made albums for myself. There's actually a good reason for that and yeah, being involved in many different things at once is part of it. Only recently, I've been thinking about organizing my own musical projects better and what I actually would like to do with them. I've mentioned in previous posts how I'd like to organize my future albums into different "series" so that each of them would have their own sound and in the end it would still be me, under the same alias. It's a centralized approach but at the same time it enables me to branch into many different things because that's how my brain works, lol.

Worth mentioning is the creation of The Underground Collective, along with fellow @RealFaction, enabling all kinds of artists from Newgrounds to voice their own ideas and creativity. I hope to make it an annual thing, but for now I'd rather not plan anything in advance and live by a "we'll see" approach. It went surprisingly well, and I really hope to repeat the experience at some point again, possibly by expanding the concept to other mediums, not just confined to the musical realm.


The future

I'm pretty excited to see what can be accomplished in 2017. Bringing my games on Steam starting from .defrag would be great and it's definitely not a remote possibility this time around. I would also love to finish my portfolio website and start dumping content there. I'm also thrilled by what X App will come up with this year, and I'm sure it's also gonna be a busy but satisfying year.

I'm probably gonna upload less solo tracks here and less experiments due to just the sheer volume of projects I'm personally invested in. You've been warned! jk

I'll try to be around here, but I'll honestly just be busy overall and, well, I need to prioritize my own projects and ideas.


With that said, it's been an eventful year and I hope the trend continues in 2017 as well. Huge thanks to everyone who has been involved in any of the aforementioned projects, either directly or indirectly — without you supporting those ideas, nothing would have been done and I think it's important to let you guys know.

So, Happy New Year from Italy! I'll see you folks around, and as always, stay tuned. ;)

//FD


Posted by ForgottenDawn - December 25th, 2016


I wish you all a Merry Xmas to those who are celebrating it, and happy holidays to everyone else!

I will write a bit of a retrospective once 2017 kicks in, just as a reminder for myself about what I have accomplished with this project so far and what needs to be accomplished in the future.

For now, let's just have fun, chill with either family or good friends, online or not, and that's about it.

See you in the next year!

//FD


Posted by ForgottenDawn - December 18th, 2016


...for now.

Hey guys, what's up?

So, as I tweeted yesterday, I decided to switch .defrag's development status to Early Access as opposed to Complete. I think it simply more accurately describes its current position rather than projecting something that isn't quite there yet.

As I have shared in the past, I am still working on possibly the last update which will be due... when it'll be done. This last update will likely feature more end game quests and some extra characterization, as well as more NPC dialogue. I have been wanting to expand the end game for a while, especially as an attempt to justify the fast traveling mechanic more. I also might want to enable the Speed Hax item sooner at the cost of something. But we'll see.

Also, I've added .defrag to Gamejolt's partnership program for streamers/youtubers! You can read more at this link, if you're interested. Of course, you're welcome to give the game a go and make your own let's play videos at the cost of pretty much nothing, since the game is technically name your price.

So, there you have it. Stay tuned for more updates and I'll see you folks around.

//FD


Posted by ForgottenDawn - December 11th, 2016


Hey folks, how's it going?

I've just made a new account on this website, Poetry Soup.

I figured it might be a good place to share my short thoughts, 'cause why not.

I don't call myself a poet, nor I call my writings "poems". For me, they're just short thoughts, contemplations born within the circumstances that have generated such train of thoughts. I do not adhere by form or rhyme. I enjoy the deeper meaning behind words, the imagery they can evoke and their musicality. Often times I prefer synthesis of language over pompous compositions.

Sounds pretentious enough? :P

Don't worry, it's just how I honestly feel about these things and poetry in general. To each their own, right?

I will upload more in the next few days. I got quite the collection...

Feel free to leave a comment or whatever :)


Links to previous albums/singles

sixteen: https://mega.nz/#!gUIggJpD!O79jMND79_Ud5cn-QXnnE_sK93Pb0aN8Xi6puh_CVWE

mangled.bits: https://mega.nz/#!YdxiTLgL!pKI-Ah7xiJSxyNpQrOs2XXdWLtAxPqydO0SA5cbyf3g

Tomorrow Will Be Better: https://mega.nz/#!ERoXRIwB!AVVvpKjungNQqswx005YP24i5VwKuGYG-KCpejqlcCU

Seconds Gone By: https://mega.nz/#!xRAQhD7B!w_7cGXhsylw6ZEoE0ToSr0otxQHoVvY25C2umSXCBqw


Posted by ForgottenDawn - December 7th, 2016


Yet another public service announcement :)

I've been thinking about temporarily taking down my albums sixteen, mangled.bits, and the two singles Tomorrow Will Be Better, Seconds Gone By from my Bandcamp.

Reason for that is because I feel it might be better to just share my soundtrack albums there as opposed to treating it like a dump space for anything I come up with.

Until my website is ready, which is gonna take a good while, I'll try to share the aforementioned albums directly here on a file-hosting website like Mega. If you'd still like to pay for them and be a charitable soul, you can support me through this Paypal link. <3

The archives will contain the albums in lossless WAV format, so you can convert it in whatever format you like. About the two singles, your choice if you wanna download them here on NG or through Mega.


sixteen: https://mega.nz/#!gUIggJpD!O79jMND79_Ud5cn-QXnnE_sK93Pb0aN8Xi6puh_CVWE

mangled.bits: https://mega.nz/#!YdxiTLgL!pKI-Ah7xiJSxyNpQrOs2XXdWLtAxPqydO0SA5cbyf3g

Tomorrow Will Be Better: https://mega.nz/#!ERoXRIwB!AVVvpKjungNQqswx005YP24i5VwKuGYG-KCpejqlcCU

Seconds Gone By: https://mega.nz/#!xRAQhD7B!w_7cGXhsylw6ZEoE0ToSr0otxQHoVvY25C2umSXCBqw