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ForgottenDawn
Hi! I make stuff. // VGM and Ambient music composer for hire.

Age 31, Male

Italy

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/fade_0.04_released

Posted by ForgottenDawn - December 31st, 2015


Jolly news this time!

Right at the birth of a new year here is for you version 0.04 of fade :D

Here’s a list of the changes and future features:

  • New areas available on the Playground zone, including some non-interactable events
  • Redesigned Sky Garden with new accessible areas
  • Expanded Ruins maps
  • Updated sprite sheets
  • Event optimization
  • New BGM and sounds!
  • Some placeholder parallaxes present in the Sky Garden and Ruins (will be replaced at a later time)

What will we likely see in the future:

  • Puzzles!! That’s right. My main interest has been to lay a framework of the game maps in order to play around with events and various elements included in the scenarios. I do have an idea of the kind of events that need to take place, so stay tuned for that ;)
  • Updated graphics for parallaxes and sprites here and there, including collectibles and more in-game objects
  • More custom music and sound effects
  • A possible ending scenario (not a priority right now)
  • Secrets…

I think that’s the bulk of it for now.
Stay tuned for more and Happy New Year!
//FD

PS: Special thanks to Zack the Great for his contribution to testing, programming and placeholder artwork! ;) You rock, dude <3

http://gamejolt.com/games/fade/36054

4507507_145157751852_anotheridea_v3.jpg

 


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